A man playing against the infamous Merrell Shale decides that it will be better to try his luck with a pistol after seeing his hand. I don’t think he knew what sort of place he was in, though, and the barkeep made short time of him.
This assignment was quite a bit of fun actually. I used all of my newly acquired audacity skills, and a few I acquired just for this, and put together a western audio story. First things first, I needed looped background and ambient sounds. I found some crickets chirping and country sounds that I had to cut down to remove traffic sounds. I collapsed the track into mono and found spots at the beginning and end where the wave crossed the zero line to clip the audio. Then, I fused several sections of it together over and over to make sure it was long enough for my whole story.
I repeated that process basically with my bar sounds, but I had to keep it in stereo and find places where both tracks crossed the zero line at the same time to splice those. It didn’t sounds the same in mono, it lost the feeling that you were surrounded by the sound. Then, I imported the following sounds which I had edited, amplification and cutting mostly, to suit my purposes: shuffling cards, cards being dealt, a chair sliding, a revolver cocking, a glass dropping, a punch, a body thudding on the ground, a body being drug from the bar, and saloon doors opening. I also created an assignment and made my own sound effect for the cards being throw on the table. I put them all together in that order and created an envelope for the bar sounds so that you could hear the crickets chirp and glass fall when the man who was angry about his hand pulled out his gun. After he is thrown out of the bar, people resume chatting and the shuffling starts over again. The interesting part of this assignment was that as I was putting it together, my ears were constantly telling me what was missing… what seemed out of place, what needed to be louder or quieter. It was as though, without my knowledge, they had become accustomed to listening to audio stories all along. I think it really highlighted the importance of audio in stories that employ it.
Update: I think every time I listen to it, I notice something that I need to fix. My latest update was to turn down the crickets a bit so they don’t sound like foreground music during the part where the man is being dragged out of the bar.